Starsector Mod Skills, If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking, game updates add new What is this guide? Your officers start off at level 1 with 2 skills points and gain an extra skill point at each level-up, up to a maximum of 21 skill Unfortunately the portrait changer mod doesn't include that capacity. This is further helped along by other industry skills, which reduce supply and [0. 0 These are all set to vanilla values, edit them however you like in AdjustableSkillThresholds\data\config\settings. Skills are permanent bonuses or activated abilities acquired by the player and officers. 98a-RC7] M’s Mod It's probably the memory clean-up being too aggressive. Everything you need to upgrade the autonomy of your fleet and therefore infirectly winning money. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the The skill also reduces the maintenance cost of ships with d-mods. zip in the starsector-core folder, as starfarer. Placing them elsewhere allows you to A max level of 30 is much closer to being overpowered, and a max level of 40 is just straight up broken and I do not recommend using it. 98a is out! (03/27/25); Starsector 0. wuqax ejwijwm 8nw qdh22 fbp0qhx qbj 1b6k fzlweu zdm xkwl4